
Cooking Clash
開発元:GameMonetize

Cooking Clash
GameMonetize
Cooking Clash is a restaurant game measured in patience. Customers arrive continuously, each wanting a specific dish, and every customer has a patience meter that drains from the moment they sit down. Let a meter hit zero and the level is failed outright, not penalised - so the pressure is not speed on any single order but the order in which you take them. With three customers waiting and different prep times, the right move is usually to start the slowest dish first and hand out the quick ones while it cooks, which is a decision you have to make before the queue gets long. Ingredients are gathered and assembled in sequence, and dishes left on a station too long are wasted, so the kitchen only works if everything keeps moving at once. Difficulty comes from volume: more tables, more items per order, and shorter patience bars as you progress. A level runs two to three minutes.
このゲームについて
遊び方
Desktop: click a customer to take their order, then click ingredients and stations to prepare and serve the dish. Mobile: tap the same elements. Start the slowe…



